A rebuild of the TF2 spy based on Fenomena's amazing pirate fortress pic [link]
So here it is, the last of the pirate conversion characters.
I'd like to go on record and say i hate spys and their backstabbing ways, although spyhunting is one of my favourite pass-times on TF2 so i can't hate them too much.
after bypassing the initial issue of the SDK model having broken painted weights, i cracked on with modelling his body without a hitch. It wasn't until i started modelling his wig that i noticed something seemed a little too familiar. And then it dawned on me that there was already a wig ingame.
I had 2 options; 1. use the magister's mullet and consider it another thing that doesn't need doing, or, 2. create an entirely different hat.
Using the pre-existing wig would have created more problems than it saved. i.e. using someone else's art, reskinning a hat with a skin that already exists etc. So i decided to give him a hat and a more "military" style wig underneath. This also lead me to remodel the rest of him so resemble more of a military dress style that the EITC guys were wearing in the 3rd pirates of the carribean movie as opposed to the more formal "lord" garments of Councillor Becket that Fen had orginally designed him with.
The UVs for the original Spy's head were distorted in a way that the majority of the texture was used for his eyes and mouth and the rest of his head was pretty much swatched. This ment that he had to have completely different UVs for his head after i had removed the mask and added proper ears and so forth. Not having a complete pre-existing face texture to build from wasnt really fun at all, so I had to hack up face textures from the other models and build upon that. He still has the original spy eyes and mouth but the rest is an amalgamation.
Its possible that my Star Trek movie marathon, that was playing whilst i was finishing off the head, inspired me to give him a "Jean-Luc" style hair cut