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February 12, 2012
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Pirate Fortress - Spy by BradersVal Pirate Fortress - Spy by BradersVal
A rebuild of the TF2 spy based on Fenomena's amazing pirate fortress pic [link]

So here it is, the last of the pirate conversion characters.

I'd like to go on record and say i hate spys and their backstabbing ways, although spyhunting is one of my favourite pass-times on TF2 so i can't hate them too much. :P

after bypassing the initial issue of the SDK model having broken painted weights, i cracked on with modelling his body without a hitch. It wasn't until i started modelling his wig that i noticed something seemed a little too familiar. And then it dawned on me that there was already a wig ingame.
I had 2 options; 1. use the magister's mullet and consider it another thing that doesn't need doing, or, 2. create an entirely different hat.

Using the pre-existing wig would have created more problems than it saved. i.e. using someone else's art, reskinning a hat with a skin that already exists etc. So i decided to give him a hat and a more "military" style wig underneath. This also lead me to remodel the rest of him so resemble more of a military dress style that the EITC guys were wearing in the 3rd pirates of the carribean movie as opposed to the more formal "lord" garments of Councillor Becket that Fen had orginally designed him with.

The UVs for the original Spy's head were distorted in a way that the majority of the texture was used for his eyes and mouth and the rest of his head was pretty much swatched. This ment that he had to have completely different UVs for his head after i had removed the mask and added proper ears and so forth. Not having a complete pre-existing face texture to build from wasnt really fun at all, so I had to hack up face textures from the other models and build upon that. He still has the original spy eyes and mouth but the rest is an amalgamation.

Its possible that my Star Trek movie marathon, that was playing whilst i was finishing off the head, inspired me to give him a "Jean-Luc" style hair cut :P
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:icontehflyguy:
tehflyguy Featured By Owner Apr 28, 2012
why is this stuff not in the game... it makes me sad now.
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:iconbradersval:
BradersVal Featured By Owner May 8, 2012  Professional Artist
It's on its way!
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:icontehflyguy:
tehflyguy Featured By Owner May 11, 2012
Sweetness
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:iconmastermindhunter:
Mastermindhunter Featured By Owner Apr 19, 2012
Hubba hubba! Damn why does the spy have to be so gorgeous! I knew he was hot with the mask on, but this is a whole new sexified version. I love the maskless spy head!
Reply
:iconblitztroopa:
BlitzTroopa Featured By Owner Feb 15, 2012
Would you mind releasing the maskless Spy head by itself? I really want it
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:icontigermus:
Tigermus Featured By Owner Feb 15, 2012
Well, what if you have the turtleneck on? Would that look weird?
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:iconbradersval:
BradersVal Featured By Owner May 8, 2012  Professional Artist
Unfortunately its not really viable for me to compensate for all of the existing items currently in TF2 without compromising the design and overall look of the pirate models. For example; the Soldier "Gunboats" boots arn't a complete boot model, they are just steel toecaps and heels added to the existing boots, which look really weird on the barefooted pirate soldier.

I'm leaving up to player discretion as to what looks right and what looks daft
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:iconmichaela-le-mongoola:
That Patrick Stewert, is a Spy!

Sorry, couldn't resist...

*Faves* But it is very good :D . Splendid job, sir.
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:iconverctor:
Verctor Featured By Owner Feb 12, 2012
It looks awesome!
Are you going to release the pirate models?
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