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Sorry i havnt posted any progress in a while, iv'e been struggling to find any time for myself recently
The Medic was a bit of a pain in the arse to get right. The model seems like its either from a previous range of character models that didnt need updating or it could have something to do with the extra polys in the backpack possibly blowing the budget for older spec machines. The textures have considerably more detail painted in as opposed to modelled creases that the lighting engine can pick out.
This lead me to keep revising the contrast of the detail in the textures to the point where it was driving me nuts. The final gather has washed it out a bit in the renders but hopefully it will look ok once its in the game engine.
I decided in the end (after countless models) to go with a barreled rum dispenser for a piratey medipack
EDIT; Inspiration for this remodel is from Fenomena's amazing Pirate Fortress 2 pic [link]
sorry Fen i thought i had covered it in this wall of text somewhere
The Medic was a bit of a pain in the arse to get right. The model seems like its either from a previous range of character models that didnt need updating or it could have something to do with the extra polys in the backpack possibly blowing the budget for older spec machines. The textures have considerably more detail painted in as opposed to modelled creases that the lighting engine can pick out.
This lead me to keep revising the contrast of the detail in the textures to the point where it was driving me nuts. The final gather has washed it out a bit in the renders but hopefully it will look ok once its in the game engine.
I decided in the end (after countless models) to go with a barreled rum dispenser for a piratey medipack
EDIT; Inspiration for this remodel is from Fenomena's amazing Pirate Fortress 2 pic [link]
sorry Fen i thought i had covered it in this wall of text somewhere
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you should submit this to valve and be all like HEY YOU!!! NEW GAME MODE!!! NOW!!!!