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October 20, 2011
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Pirate Fortress - Medic by BradersVal Pirate Fortress - Medic by BradersVal
Sorry i havnt posted any progress in a while, iv'e been struggling to find any time for myself recently

The Medic was a bit of a pain in the arse to get right. The model seems like its either from a previous range of character models that didnt need updating or it could have something to do with the extra polys in the backpack possibly blowing the budget for older spec machines. The textures have considerably more detail painted in as opposed to modelled creases that the lighting engine can pick out.

This lead me to keep revising the contrast of the detail in the textures to the point where it was driving me nuts. The final gather has washed it out a bit in the renders but hopefully it will look ok once its in the game engine.

I decided in the end (after countless models) to go with a barreled rum dispenser for a piratey medipack

EDIT; Inspiration for this remodel is from Fenomena's amazing Pirate Fortress 2 pic [link]
sorry Fen i thought i had covered it in this wall of text somewhere :)
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:iconmercz37:
Mercz37 Featured By Owner Jan 15, 2012  Hobbyist General Artist
you should submit this to valve and be all like HEY YOU!!! NEW GAME MODE!!! NOW!!!!
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:iconflygonpirate:
FlygonPirate Featured By Owner Jan 12, 2012  Hobbyist Traditional Artist
This is very well done! Medic looks good! :D

Nice work!
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:iconneversaynotome:
NeverSayNoToMe Featured By Owner Dec 10, 2011  Student
so where is picture of spy? :3
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:iconbradersval:
BradersVal Featured By Owner Dec 13, 2011  Professional Artist
The spy will be one of the last ones i do as there is a problem with the sourceSDK Maya file for the original. It nothing major, i just cant be bothered to sort it out just yet :P
Reply
:iconmuffin-wrangler:
muffin-wrangler Featured By Owner Nov 1, 2011
Fantastic conversion work, this looks great but still within the TF2 aesthetic.
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:iconmeteorprime:
Meteorprime Featured By Owner Oct 25, 2011
Awwwessommme!

M
Reply
:iconirvingbrew:
IrvingBrew Featured By Owner Oct 22, 2011  Professional Digital Artist
this looks really awesome! is it all diffuse maps or do you have bits of bump/normals?
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:iconbradersval:
BradersVal Featured By Owner Nov 4, 2011  Professional Artist
They're just diffuse maps. From the models i got from source sdk; it looks like they only use diffuse with occlusion baked straight onto the texture, and any specular is done within the shader. if i come accross any specular/bump/normal maps when importing them into the engine i'll create some for the models ^^
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:icontalon2point0:
Talon2point0 Featured By Owner Oct 21, 2011
Woooow. that's wicked.
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:icontinak:
Tinak Featured By Owner Oct 21, 2011  Hobbyist Digital Artist
i wount mind seenin some smoke commin out of the medi pack XD
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